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39
Game
Treasure Island 2: It's About Time
2 months ago

This character was surprisingly easy to make, expected it to take a lot longer. (sorry its not lockjaw....)


Anyway, Torture goofy from D-day! Definitely one of the sillier fnati fangames. Its subject matter is absolutely ridiculous but listen i've played fazbears return this shit ain't nothing to me anymore

As for the mechanic, they will begin taking the time elevator to your office in the future. This will be denoted by a little timer on your pocketwatch; when it hits zero, you need to head to the future and flash your light at him to make him leave.

Seems simple enough, so what's the problem?
Well, you only have 1 second to spare before he decides to kill you or not. Hey, you were given a clear denotation of *when* he's going to arrive, so dealing with him can't be that hard, right?

Jokes aside this is mechanically probably one of my favorites so far. All of the ambushes are designed to really put you in a tight position, and i feel like this one does it the best.

And, with him done, that's half of all the ambush characters done and dusted! Feels good man



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how it's been

well not instantaneous but i'm confident enough to try

First actual footage of the henry fight RAAAAGH (heavy wip, animation is placeholder and his ai is set to 20 for demonstration's sake)

boss fight update: as of now i have completely and confidently figured out how i want it to play......... fuck yes

added a buncha buttons and tested out the current max mode. its probably possible but fuckkkkkkkk am i bad at it

cabin fever remastered is a pretty cool game favorite part was the greenhouse

So, what's the holdup? Why is it taking so long to figure out the boss fight?

updates: got the flag system restructured so it can have however many as possible at whatever time I want, made it so that if mortimer is part of an ambush set, he always goes first, and also made it so that whatever camera he's on turns monochrome

I enjoy how nonstandard they are