Game
Dark Deception - Captive Cabaret FAN GAME

2 months ago

This enemy is still super cool but holy hell this one bug with them is so annoying to fix. Due to the structure of zone 2 and a specific mechanic introduced there, these enemies keep getting stuck.


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"The game" will have something that wasn't present in my previous projects - PRACTICE MODE This option lets you replay all major sections of the game without having to replay the whole game to reach them! The UI is a work in progress.

Locked in today and finished a character model for the game that's been in the oven for like a month. Super happy with how it turned out aside from some clipping happening when moving its arms forward. It looks VERY menacing in game

I started working on the zone 2 map since some assets for zone 1 aren't done yet. It probably won't appear in the demo though.. oh yeah! This game will have a zone 1 demo sometime soon hopefully! Until then, here's a small part of the zone 1 minimap!

Since I showed the main menu music already I might as well show off the full main menu! It's pretty similar to the one in Retail Rampage but it also has an intro animation, cool background and other stuff behind those pressable looking buttons!

Made the zone 3 minimap concept on paper.

The H deception dev team (me) wishes everybody who sees this a Happy H-loween! Also the game is getting close to release I'm just lazy and don't feel like making cutscenes

Also finally updated the minimap pointer!!!! No longer a weird triangle arrow shape :D

The red M&M Doug is no more! The decoy is getting a unique model - You'll get to see it in the demo ;)

Here's some yapping about CC zone 2's development as well as 2 old screenshots of zone 2 map being built.