Next up
I made the game wider, plants will not attack if the zombies are too far, I did this so the player can prepare
Explode-O-Nut Concept Art
This is the first world, this world is easy because if a zombie walks on water, the zombie will move slower
The first design of the zombie
This is what the game looks like
art comission.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Fan art for Foolish I'm feeling kinda better so I drew this
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Regional Bulbasaur. #Pokemon










0 comments