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Progressive/dubstep gun has been massively updated!
Two new effects, the scooter (to move faster) and the zombie (to move slower and drip blood). Also, all the collected effects will appear as trophies in the real world.
So GZDoom 4.5.0 got released and it made a mess on the game's code, especially in the audio. This got me so paranoid, i think i'll have to recheck everything. On top of that, i need more ideas & motivations for the game's levels. btw here's a new thing!
The first DLC of 34DOOM is in strong progress !! Expect it for before the end of this year !
Just made a stats screen to replace automap. It will display more infos in the future I guess... ^^
New effect on the work: the guitar effect! For now it just plays rock music but it might be used to unlock new paths in the future...
The Golden Pokeball can now spawn a new random entity! And you better not get this one in critical moments. Because not only it does nothing, but it also stays in the level forever!
It's been a while I haven't worked on it because of my RL school/job... But I had to add this because this meme goes pretty well with the pirate level!
A new map completed, based on the flat of my childhood which comes very often in my own dreams.











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