Loading...
91
Game
34DOOM - La 34ème DOOMension
4 years ago

So GZDoom 4.5.0 got released and it made a mess on the game's code, especially in the audio. This got me so paranoid, i think i'll have to recheck everything. On top of that, i need more ideas & motivations for the game's levels. btw here's a new thing!




0 comments

Loading...

Next up

Just to show something else than just pics this time, here's a showcase of all the effects made so far.

Just made a stats screen to replace automap. It will display more infos in the future I guess... ^^

Progressive/dubstep gun has been massively updated!

A new effect, the twintails. Purely aesthetical. And some new maps too. Also composed lots of soundtracks that you can already hear here.

It's been a while I haven't worked on it because of my RL school/job... But I had to add this because this meme goes pretty well with the pirate level!

Introducing some of the implemented powers. The hand with the eye lets the player go back to the nexus without waking up.

A new map completed, based on the flat of my childhood which comes very often in my own dreams.

The player sprite has been redesigned to look a bit more gender-neutral and less like a specific kid with a red cap... I tried to make it possible to change their pajama's colors but, while it actually works, colors don't translate in transformations.

The Golden Pokeball can now spawn a new random entity! And you better not get this one in critical moments. Because not only it does nothing, but it also stays in the level forever!

The japan section is building and will have at least 2 maps. I'm pretty happy of the street one. The other one is based on a recent dream of mine. Don't ask...