Game
Yume no Ketsui: Beyond the Sky

29 days ago

This is my initial idea for the menu background.I was aiming for something simple and cartoony! I think this kind of theme feels really cute. I still need to decide whether the weapon icons will follow the same cartoony style.




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๐Ÿ•’ Day, afternoon, and night! A small preview of the time system changing the environment โœจ (still need to work on night render)

"Working on a new side quest and puzzle mechanic! ๐ŸŒฑโœจ Find the glowing plant hidden deep in the towerโ€ฆ but careful, it bites (with electricity)!" โšก๐Ÿงฉ

Yume no ketsui: Beyond the sky - Demo trailer!

Just programmed and implemented the environment rendering transitions (day, evening, and night), and it's working great... at least as far as I've tested! ๐Ÿ˜† Feels amazing to see the world slowly shift as time passes! also a reference for the clock idea.

Working on a char to honor my supporter! @XUR565_Official

If you would like to help Yume no ketsui: Beyond the sky Here is the link for my ko-fi! https://ko-fi.com/dreamforgegames

A small combat mechanic! The bat has a special condition to be defeated: โ€“ If you sneak up without being seen, you can take it down with a single hit! โ€“ Alternatively, if you have the Anulator Sword, it disables the bat's barrier while itโ€™s chasing you!

๐ŸŽ‰ I just got some awesome new props to improve the gameโ€™s environments โ€” including ancient ruins, glowing stones, and village-style assets!

โœจ Devlog Healing mechanics ideas!

Iโ€™ll probably still keep potions in the game, but I really like the atmosphere this new healing method brings. ๐ŸŒŸ

โœจ Yume no Ketsui: Beyond the Sky โ€“ Alpha Demo is out now! ๐ŸŽฎ After a long month of non-stop development, the very first playable version is ready! ๐ŸŒŸ

There's still a lot to improve and polish, but this demo marks the first real steps!.