Game
Phantom Mask: Fire Trap
2 months ago

πŸ”₯β—‰ This is where nearly all the main mechanics, enemy AI, and other lighting effects I added to the game were born and tested. I also fiddled a lot with the interactable water to get it working and performing at a high level during runtime.




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More action where the flames keep flamin

Mask Acton

Raw Render

I think I've put every bit of my effort I could into this whole game, even though it is not my dream project, nor a project that I was anticapating to reach the stage that is has by now. but I aimed to make a tight, fun, colorful experience!

those lovely torches

πŸ”₯β—‰ Here’s some BTS gameplay of my game Phantom Mask: Fire Trap. In the primary mechanics testing level!

Eye Enemies

But a good method to dominate the game is holding the sword at your side and flick the controller left or right to the sweep your fake blade at the Mii’s bodies. That is where this mechanic and idea has been seeded.

The sword mounting mechanic came from an odd game, Wii Sport Resort! I know wa? Basically, there is a swordplay mini game present that I loved and in it you can free hold the sword in front of you, and swing away.

is it safe to say there's a different sword there now?