Next up
The sword mounting mechanic came from an odd game, Wii Sport Resort! I know wa? Basically, there is a swordplay mini game present that I loved and in it you can free hold the sword in front of you, and swing away.
is it safe to say there's a different sword there now?
More action where the flames keep flamin
But a good method to dominate the game is holding the sword at your side and flick the controller left or right to the sweep your fake blade at the Miiβs bodies. That is where this mechanic and idea has been seeded.
So have you ever made your own mask as a child? I did not lol, but i know some peeps have made a paper mesh mask or somehtin before. Well thats the concept for this game! sorta, at least after that very soul has died...
π₯β Hereβs some BTS gameplay of my game Phantom Mask: Fire Trap. In the primary mechanics testing level!
I think I've put every bit of my effort I could into this whole game, even though it is not my dream project, nor a project that I was anticapating to reach the stage that is has by now. but I aimed to make a tight, fun, colorful experience!
those lovely torches
Eye Enemies
For example, the mask character is so because I wanted to avoid animation in favor of fast iteration on the character behavior. And the concept ofβ a floating thing carrying the sword with magnetic forces. And thus became the gameβs core player character.
0 comments