2 years ago

this just undid what I did yesterday, but I think it's a better change in the long run for this project.

giving the chance to use a standard fontset for projects outside my own code I'd say is best.


you do have to add 128 to all ascii codes to have it display the right charicter, there is the upside in that the font will be usable no mater what tile mapping is being used for the background/window layers.

it also lowers the need to transfere a font with your own code now.

also load times and memory usage of your code is less aswell.



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what's this about now?

A tiny map for something?

Seams like the Linux version of the Gamejolt client has a flag set to addition while rendering on top of what's under the window. (it's just a guess, but it's what I get from this issue) hope it's possible to be fixed soon @gamejolt

Got myself a little thing I got a surprising amount of motivation to do. I wonder how well this will end out :3c

Don't miss out on the #WitchspireArt competition!

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Been a little while hasn't it?

That's what happens when life gets busy I guess :p

But listen here. what do you say to a stacking game for the Atari 2600?

Don't miss out on the #WitchspireArt competition!

To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!

Complete our quest to enter.

Learn more: https://bit.ly/WitchspireArtCompetition

WOOOoooo!!

Let's GOOOoo!!!!

one of the nice socials I have. the rest is rather meh or hostile :p

#JoltShot

Everything is Crab is the animal evolution roguelike.

Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.

Play the Next Fest demo: https://bit.ly/EverythingIsCrab

Complete EIC-inspired quests!

well then, been a while since I've been here. got a little busy with a project. Not much to see, but there's some stuff in the making. It'll help both myself & others to program in assembly, to make games for the gameboy handhelds & Super Gameboy.