2 years ago

this just undid what I did yesterday, but I think it's a better change in the long run for this project.

giving the chance to use a standard fontset for projects outside my own code I'd say is best.


you do have to add 128 to all ascii codes to have it display the right charicter, there is the upside in that the font will be usable no mater what tile mapping is being used for the background/window layers.

it also lowers the need to transfere a font with your own code now.

also load times and memory usage of your code is less aswell.



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Nice. A one day trophy

well then, been a while since I've been here. got a little busy with a project. Not much to see, but there's some stuff in the making. It'll help both myself & others to program in assembly, to make games for the gameboy handhelds & Super Gameboy.

one of the nice socials I have. the rest is rather meh or hostile :p

#JoltShot

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @ElPichon to open today's slot on the calendar.

I got my package. I got my package. I am excited

no more Oculus Rift S for me baby!!

πŸ†Meet the winners of the Narrative Jam presented by Game Jolt and @NEOWIZ_QUEST ! Where every story finds its voice!

WOOOoooo!!

Let's GOOOoo!!!!

what's this about now?

A tiny map for something?

πŸ₯‰βœ¨ I won 3rd place in the Narrative Jam! ✨πŸ₯‰

My game Luna Magica made it into the winners of the Game Jolt + NEOWIZ jam Γ’wΓ“ They really loved the worldbuilding and the dark magical-girl vibe, πŸŒ™

Thank you so much to everyone who played it! #GameDev #JotaDev

Seams like the Linux version of the Gamejolt client has a flag set to addition while rendering on top of what's under the window. (it's just a guess, but it's what I get from this issue) hope it's possible to be fixed soon @gamejolt