Game
Link It Up!

7 years ago

This level in particular focuses more on platforming than on puzzle element of the game and it changes the pace from relaxed to something a bit more tense.
Which is cool in my opinion, but I'd like to know what do you think about it.




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People commented before how visual effects were not impactful enough, so we worked a lot on that in the past few weeks, these are the results. What do you think?

Follow Dark Queen of Samobor for more!

Hi everyone! I wasn't posting in a while so I just wanted to let you know that that's it for now regarding Link It Up! and Thank you for following my devlogs!

Happy ScreenshotSaturday everyone!

Here’s one showing Grabar, our swamp monster, in action

Concept art for monsters in our 2nd biome (swamp) made by Fran Domljan (https://www.instagram.com/concept.byfern)

Oopsie!

Building our Levels

Hey everyone! Today we're pulling back the curtain a little and giving you a peek at how we actually build the world of Dark Queen of Samobor. Follow us for more!

I made some puzzles for Link It Up! in a last few days. They aren't too hard but they shouldn't be if you ask me. I'm trying to make them relaxing and, in general, enjoyable to play.

You can feel my panic in this GIF XD

a short gameplay snippet to show off our in-game tutorial text

Concept art for monsters in our 2nd biome made by [Fran Domljan](https://www.instagram.com/concept.byfern)