Next up
New screenshots uploaded!
New screenshot for the end of level 2.
Got some more environmental art in, also got a blaster model in the game too. Next step is cleaning up the base level textures then a few more props. Still have a few nights in October to work on environmental art!
Just dropped a new trailer, all clips are from the early access build of the game.
Some more props for the next level. Next week I will be focusing on mechanics so I might not have a screenshot, enjoy this one!
New screenshot, currently retexturing the first level. Still a bit to go before the level is feeling good.
Worked on some new set dressing / story assets for DIRE. Really refining that second level to get it polished up. Still a few more props and elements to go before I'll be 100% happy.
Finished the wave system and some early weapon fx. Almost ready with enough stuff to start passing out a early demo for some feeback!
Starting to work on the intro area for level 3. Still a ways to go in over all level design but needed to get some art going this week. I'm pretty happy with how it turned out.
Worked through these little dudes as my enemies. Still need to work on gibs and the shot effects but I'm pretty happy with how these turned out. I also messed up my lighting, so I need to fix that. Feels good to be back at it!











0 comments