Next up
i really wanted to integrate some of the original roxy's characters into the story of P:R, so i had this idea that isaac smith would appear/be mentioned in-game... im not sure how i can make that work though
here's a design I made for him!
theyre also both roguelites
ScrUG mechanic reveal: door parrying!
while waiting for more entrants, i figured i should at least showcase the designs i have as of now
in order, we got Berry @odditythegoat , Siena @ChristianCeara4 , D3 @Aidan133 , and Patrick @LazyArtz
(i dont really like how D3 turned out, will redesign)
working on some items, here's my favorite one so far
night 2 demo progress :p implementing night select!
helo. to keep you all occupied while im on break, im opening a q&a for project: roxy's or even just for me :p
you can ask anything, no guarantees that ill answer though, especially if it makes me uncomfortable
ask away!
old project: roxy's vectors, back when the game's art direction and story were completely different
crazy to think that these are from the same game..
these arent even the oldest versions of the characters.. it gets worse...
is this parry window too small or too big?? (game runs at 60fps btw)
roxy's doodles :D
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