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ScrUG mechanic reveal: door parrying!
i really wanted to integrate some of the original roxy's characters into the story of P:R, so i had this idea that isaac smith would appear/be mentioned in-game... im not sure how i can make that work though
here's a design I made for him!
roxy's doodles :D
while waiting for more entrants, i figured i should at least showcase the designs i have as of now
in order, we got Berry @odditythegoat , Siena @ChristianCeara4 , D3 @Aidan133 , and Patrick @LazyArtz
(i dont really like how D3 turned out, will redesign)
in ScrUG, to complete a floor you need to have visited every room
so have fun if you get this nonzero possibility mapgen ;3
currently making the cameras
only the cameras will look like this, the characters will be in full color. this is both to retain visual clarity and make it easier for me to draw lol
meet Scratchy & the Code-dets!
these special robotic helpers have helped kids at Scratchy's Imagine Program make their own projects for several years... that is, until Scratchy started acting.. weird.
and don't ask about Gobo.
am i allowed to add bear5 to scrug
this screenshot on the game page..
is this parry window too small or too big?? (game runs at 60fps btw)
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