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21
3 years ago

This was a project for my C#/Unity learning course, but as it got easier to understand, I decided to make it a little silly game. Here's progress so far.


Hey, I don't know, if anybody will read this at all, but if you did, thank you

This was just a little project for my C# and Unity learning course (my teacher approved every detail in the game) for newbies, I started to understand more about Unity and coding for it, so I thought to myself: "Why not?" and now I'm planning on making this an actual free-to-play game (I wouldn't pay for this myself lol).

What the game has:

  • Score points (doesn't save, no high score) ;

  • Dufficulty levels (speed of balls spawning increases, there's 10 of them) ;

  • Simple enemies (the balls) ;

  • Lives/tries (3) ;

  • Random soundtracks from the internet (which are great, but not made by me) ;

  • Poor game design .

What I want to add:

  • High score (including all boosts, enemies, etc.) ;

  • Timer (for how long it took the player to finish the game, best time) ;

  • More levels + final level (around 15-20 mb) ;

  • More enemies ;

  • Traps/obstacles (such as bombs) ;

  • Boosts (time freezing, bonus points, etc.) ;

  • New sprites, textures and models ;

  • Original music (it won't be great tho) ;

  • Settings and achivements ;

  • Modes (Hard Mode, Relax Mode, etc.) .

The second list WILL change for sure, so not everything will go according to it. Plus, I'm maybe a creative person, but I'm not a professional.

This thing isn't a serious project, it's just a part of my learning.

If you want to ask me anything, feel free to do so, it would be a pleasure for me to answer you (except for sth personal). And again, thank you for reading my nonsense!



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