Loading...
21
3 years ago

This was a project for my C#/Unity learning course, but as it got easier to understand, I decided to make it a little silly game. Here's progress so far.


Hey, I don't know, if anybody will read this at all, but if you did, thank you

This was just a little project for my C# and Unity learning course (my teacher approved every detail in the game) for newbies, I started to understand more about Unity and coding for it, so I thought to myself: "Why not?" and now I'm planning on making this an actual free-to-play game (I wouldn't pay for this myself lol).

What the game has:

  • Score points (doesn't save, no high score) ;

  • Dufficulty levels (speed of balls spawning increases, there's 10 of them) ;

  • Simple enemies (the balls) ;

  • Lives/tries (3) ;

  • Random soundtracks from the internet (which are great, but not made by me) ;

  • Poor game design .

What I want to add:

  • High score (including all boosts, enemies, etc.) ;

  • Timer (for how long it took the player to finish the game, best time) ;

  • More levels + final level (around 15-20 mb) ;

  • More enemies ;

  • Traps/obstacles (such as bombs) ;

  • Boosts (time freezing, bonus points, etc.) ;

  • New sprites, textures and models ;

  • Original music (it won't be great tho) ;

  • Settings and achivements ;

  • Modes (Hard Mode, Relax Mode, etc.) .

The second list WILL change for sure, so not everything will go according to it. Plus, I'm maybe a creative person, but I'm not a professional.

This thing isn't a serious project, it's just a part of my learning.

If you want to ask me anything, feel free to do so, it would be a pleasure for me to answer you (except for sth personal). And again, thank you for reading my nonsense!



2 comments

Loading...

Next up

Still here! Working on a newer version of the project. Thank you, Game Jolt #JoltShot

It's been quite a time, I'm feeling real inspired right now. I am not sure what to do with this inspiration, but I will figure this out

(In the pic on: the left is Simpldimperka (my friend), on the right is Sad_D0rm a.k.a. me)

LGBTQ+ Game Dev Icons:

Danielle Bunten Berry was the designer of 1983's M.U.L.E. which was one of the first influential multiplayer games. Shigeru Miyamoto also cited it as an influence on Pikmin! Will Wright dedicated The Sims to her memory.

Messin' around here..

@PQubeGames ' They Are Here: Alien Abduction Horror is a first-person alien horror that magnifies the intensity of 2000s psychological sci-fi thrillers. 

Play the FREE #NextFest demo: https://bit.ly/TheyAreHereSteam

Sovereign Tower is part of #NextFest! Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG.

Play the FREE demo: https://bit.ly/SovereignTower

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Runestones: from concept to in-game model🗿

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?