Next up
I think I have a bit too much fun writing the wiki. Shoutout to the 5% of players that read all of this lol.
Working on post-game content. After completing post game content you'll be able to unlock ultra rare content, such as this new water type and it's prehistoric aquatics.
Made it a rotatation hotkey and heavily simplifed the code, jank be gone. Feels pretty smooth now. This translates really well to controller too. Could be replaced by a button later.
That's absolutely wild. 3 solo games and one collab later, here I am. Glad to make GameJolt my home!
Working on the first new thing. Working on a gene history viewer, so you don't have to guess. (WIP)
finally got the spherical gravity zones mostly working. They don't seem to work that well with non-putters, even putters arc very high. I've checked all my calculations nothing is wrong. At least there's no drifting anymore.
Working on a new end game thing. Cosmic fish variants of all fish, only obtainable through breeding after 100%. Also added some animation/color to the gene menu.
And we have ground aquatic animals! In this case I modeled a cute trilobite (which is funny because atm it's the only real animal in the game lol). This could easily extend to crabs or slugs/snails. Their behavior isn't that complex though.
WIP of a space pack (unrelated to the cosmic fish)
Smaller fish pack, contains the mummyfish and the anubisfish, + a new water + a pyramid decor + a new theme.










0 comments