Game
JICE

5 days ago

This week - snowballing code problems, so not much to show. Started with having to update world origin, but that meant custom logic for loading levels. Which led to player sometimes spawning outside of playable area..




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Made some conveyor belts. These are splines that automatically spawn new parts of the conveyor as I move it.

Started writing lines for future NPCs. One of them is a robot that likes to say inspirational quotes and take the factory job seriously. The other character is a merge of a robot and a candy planet inhabitant, which causes internal clash in personalities.

Updating some sound effects and adding placeholders for planned mechanics' audio responses. Here is some new pew pew sounds

New voice lines for robot toasters. More weird, more squeaky, more lore-accurate.

This week I was researching ways to seamlessly transition between levels in Unreal. My plan for JICE is to show a statistics window at the end of each map and load the next one in the background (yes, I really don't like loading screens)

Added energized walls and some placeholders for obstacles, so here is some more sliding around.

Starting another level grey box. This part is a long conveyor passageway that sends goods from spaceport to other parts of the station.

Some robots idling at the space station, acting busy. The big fish is actually a placeholder for some cool centerpiece statue, haven't decided yet what it's going to be.

Was improving the donut mechanic that launches the player in a forward direction. Turns out, if you jump a certain way into it, you will get super boosted.. Probably will leave this as a feature

Some new sounds for the flying tin cans The toasts they throw now actually sound soft and crunchy