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Testing greyboxed level by running around and jumping on jellies.
Some more greyboxing. This part is a multi-level room where you need to carefully plan your steps or risk falling down and having to restart your progress.
Started writing lines for future NPCs. One of them is a robot that likes to say inspirational quotes and take the factory job seriously. The other character is a merge of a robot and a candy planet inhabitant, which causes internal clash in personalities.
New voice lines for robot toasters. More weird, more squeaky, more lore-accurate.
Some variations to greyboxing: started with laying down a path that a general player would follow (orange spline), then set some interactive elements (jellys) along the path, and finally - set up some obstructions.
Starting another level grey box. This part is a long conveyor passageway that sends goods from spaceport to other parts of the station.
Was improving the donut mechanic that launches the player in a forward direction. Turns out, if you jump a certain way into it, you will get super boosted.. Probably will leave this as a feature
Greybox continues. This is a part of the depot level that is less about processing goods and more about multi level office space.
Added energized walls and some placeholders for obstacles, so here is some more sliding around.
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