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Made some conveyor belts. These are splines that automatically spawn new parts of the conveyor as I move it.
Started writing lines for future NPCs. One of them is a robot that likes to say inspirational quotes and take the factory job seriously. The other character is a merge of a robot and a candy planet inhabitant, which causes internal clash in personalities.
New voice lines for robot toasters. More weird, more squeaky, more lore-accurate.
This week I was researching ways to seamlessly transition between levels in Unreal. My plan for JICE is to show a statistics window at the end of each map and load the next one in the background (yes, I really don't like loading screens)
Added energized walls and some placeholders for obstacles, so here is some more sliding around.
Starting another level grey box. This part is a long conveyor passageway that sends goods from spaceport to other parts of the station.
Some robots idling at the space station, acting busy. The big fish is actually a placeholder for some cool centerpiece statue, haven't decided yet what it's going to be.
Was improving the donut mechanic that launches the player in a forward direction. Turns out, if you jump a certain way into it, you will get super boosted.. Probably will leave this as a feature
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