Game
JICE

11 months ago

This week - snowballing code problems, so not much to show. Started with having to update world origin, but that meant custom logic for loading levels. Which led to player sometimes spawning outside of playable area..




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Something of an atrium in the middle of an office area.

Did some progress on the next part of the Depot. This area is going to be a bit less spacious than the previous one.

Will add a bit more lighting, but for now finished with this section of the Depot level.

Just jumping around Spaceport, collecting energy

Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.

Just a cover I made for my side game project.

Changed lighting in this part - added LED lamps where the light is supposed to be coming from and fiddled with global illumination a bit more.

A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..

Not much to show, because I've been fighting with baked lighting again.. Thinking of turning to the dark side (using global illumination)

Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.