Game
JICE

10 months ago

This week - snowballing code problems, so not much to show. Started with having to update world origin, but that meant custom logic for loading levels. Which led to player sometimes spawning outside of playable area..




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Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.

Not much to show, because I've been fighting with baked lighting again.. Thinking of turning to the dark side (using global illumination)

More splines usage - this time to create a big room with walls and columns around it. Split it into ceiling/floor and walls for convenience.

A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..

Will add a bit more lighting, but for now finished with this section of the Depot level.

Setting up the storage environment, with a cake as a centerpiece for one of the rooms.

Polished the side project a bit more. Added sounds, fixed some ui things, added a movement sprite for the sword, made the enemies fade out on death.

Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.

Some more level design of the Depot level. Spreading the rubble, moving the boxes around, putting some lights up.

Spent some time to fix metal containers' UVs. Here are before and afters. Gives the scenes a bit more cleaner look!