Next up
Something of an atrium in the middle of an office area.
🥳 Year recap. Worked on JICE: new meshes, weapons, an NPC robot, dialogues, started level design for level 2. Released a web game and even earned some (small) money from ads. Next year’s goal: 2 web games and.. a bit more money? 😆
Happy new years!
Made a special room for adding stickers to the game board and changing themes. Took inspiration from a similar mechanic in Squeakross - but made it a lot simpler: stickers are stored in a scrollable tray instead of an overlay window.
Spent some time on making an adaptive UI for my html5 game in gamemaker. Buttons and pictures now resize and shift if the browser size changes.
Started working on a new small game for web plarforms. This time it's going to a be a puzzle slider gameplay with retention mechanics around it - progression gallery, decorations as rewards for certain milestones, etc. Maybe some leaderboards.
The small web game I've been making recently is now on itch! Can kill a few minutes of your time if you like swinging swords at stuff.
Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.
Made a scrollable gallery for completed puzzles in the main menu. Can be scrolled/dragged with mouse and with touch. Wanted to make something similar to a node-based map that many mobile games feature, but without a scrollable background.













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