Game
JICE

1 year ago

This week - snowballing code problems, so not much to show. Started with having to update world origin, but that meant custom logic for loading levels. Which led to player sometimes spawning outside of playable area..




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Just jumping around Spaceport, collecting energy

Working on a small web game; couldn't figure out what was causing it to not connect to an extension. Turns out, GameMaker's latest update wipes a part of index.html - with important data from the extension. At least, it wasn't just me being stupid

Something of an atrium in the middle of an office area.

Sometimes it does feel like this ๐Ÿ˜†

๐Ÿฅณ Year recap. Worked on JICE: new meshes, weapons, an NPC robot, dialogues, started level design for level 2. Released a web game and even earned some (small) money from ads. Next yearโ€™s goal: 2 web games and.. a bit more money? ๐Ÿ˜†

Happy new years!

Just a cover I made for my side game project.

Did some progress on the next part of the Depot. This area is going to be a bit less spacious than the previous one.

Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.

Made a simple comparison table of the most popular asset stores! I was mainly aiming for 2D pixel art, but it is applicable for other asset types as well. Overall, itch io is probably ahead for me, but it is worth the time to set up other storefronts too.

Will add a bit more lighting, but for now finished with this section of the Depot level.