Game
JICE

1 year ago

This week - snowballing code problems, so not much to show. Started with having to update world origin, but that meant custom logic for loading levels. Which led to player sometimes spawning outside of playable area..




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A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..

Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.

Changed lighting in this part - added LED lamps where the light is supposed to be coming from and fiddled with global illumination a bit more.

Sometimes it does feel like this 😆

Just jumping around Spaceport, collecting energy

Something of an atrium in the middle of an office area.

Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.

Polished the side project a bit more. Added sounds, fixed some ui things, added a movement sprite for the sword, made the enemies fade out on death.

Will add a bit more lighting, but for now finished with this section of the Depot level.

Did some progress on the next part of the Depot. This area is going to be a bit less spacious than the previous one.