Game
Y.Ume Project
1 year ago

Hello! I started to develop the fighting game!

It's simple and doesn't require much work outside the fighting parts. I'm learning how to efficiently use the variables to manage enemies and Main Character's attacks and damage!

Also, maps! How fun




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Hello. I downloaded IbisPaintX and I'm trying to draw on the tablet. It's quite funny, even if I can't download Clip Studio Paint and I can't use all the tools I have with CSP here on the iPad.

I'm making a little drawing rn ;) post it later maybe.

Hi!

Same as yesterday. Made a moodboard for the main character of the game, with Pinterest pics that reflect Haru's mood and characterization.

Then I made the full body drawing on paper and colored her digitally. It was so much fun to make! Say hi to her

Fast sketch. Ready for a new character?

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

Hello! Quick update: I've been sick and didn't go on wirh the project. BUT! I've spent my time going on with my Uncharted fanfiction! Maybe I'll translate it in English and post it somewhere in the web, idk.

It's so good to be back on the project btw

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

Day 2: Sadao as a child.

Sneak peek on my current drawing

I'm making the 3rd day prompt: "an OC's friend". And since I'll draw Shiro, I might as well draw Shinji, too! So... it's time for a BIG drawing (A3 sheet).

Seal Island Intro! For #ScreenshotSaturday!

Hello!

Please read the LOOOOOOOOOOOOONG article