Loading...
304
Game
TEAM SLAY-BELLS
1 year ago

Thought I'd share a gameplay update on what SLAY-BELLS looks like currently! ^^

(everything is subject to change in the future, as this is from a W.I.P build)




8 comments

Loading...

Next up

created a normal map for the bells to help give them more of an illusion that they're 3D.

Bubble Bobble: Sugar Dungeons has been announced!!

I'm so excited ^^

https://www.youtube.com/watch?v=0uVpJC2lWKw

working on the new skybox!

It animates now!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Brainstorming idea #2

-

I decided to add a break button to the game Pressing this on ground slows you down faster, while in the air you will come to a complete stop and hit the ground like a stomp.

(Both of these only work if you're going fast)

#Devlog

@Dave_Microwaves_Games is a Jolter to Watch and indie horror dev! Follow @Dave_Microwaves_Games before the quest ends on July 1 and you'll get Coins!

Charlotte has some new moves up her sleeve! (if she had sleeves, but that's not what's important right now)

Here's a look at one of Charlotte's new moves in the testing area!

I did some sprites for Elitor ^^

(The Deltarune OC I designed earlier)

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

Brainstorming idea 1

-

If you're going at your running speed, bells will increase your speed if you keep picking them up. (there is a speed cap of course) #Devlog