Game
TEAM SLAY-BELLS

2 months ago

here's a model evolution for Charlotte now that I've revealed the new model!

amazing how much she's changed since 2023


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One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.

Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^

Added food

Just like Charlotte's model, the game's music is also getting a fresh update to sound more lively and unique! ^^

Here's a preview of the new version of the first level theme compared to the 2024 version from the game's demo!

Here's a look at Charlotte's new model for TEAM SLAY-BELLS! ^^

It has a few changes, but I wanted to keep her design relativity similar ^^

I hope you all enjoy this new model!

Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).

Using the SAGE Demo's first stage as a test layout.

Mangle (Fixed)

I thought this would be fun to model, and I've been in a bit of a FNaF mood again.

Finally getting around to animating Charlotte's updated model ^^

(don't mind the face textures, that's just how Blender displays them)

Created a texture based depth shader for the face ^^

What's on TV today?

I just found an old, unfinished version of Team Slay-Bells's intro cutscene!

This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.