Game
Through Oneself
10 years ago

Through Oneself v1.1.1 update!


[Cross-posted from Omiya Games]

Up until now, we’ve been silently updating our Ludum Dare 35 game, originally titled Hidden in Plain Sight, to Through Oneself. The title change was due to the discovery of an existing game that was also titled Hidden in Plain Sight. Along with the title change, though, we’ve made a couple of changes to address concerns that was reported to us. They are:

Brighter Graphics

We’ve noticed that people found it difficult to recognize certain things in the game due to the dark graphics. So we’ve brightened it up significantly, making it a lot easier to find that one elusive block!

Easier Platforming

Without a single question, the unfair platforming was the biggest complaint we’ve heard. We’ve listened, and made it much easier to see your own character when jumping from one platform to another. Additionally, the jump physics has been enhanced to allow a small margin of error, as well as make it clear where you jumped from, and where you’ve landed.

Visually Clear Tracks

While the blocks always had limited movement, there hasn’t been an obvious visual that lets anyone know what was the range any single block could move. We’ve added a glowing fence around the block to make it clear the range of that block’s movement. This should, again, make it a lot easier to find that elusive block.

Slight Change in Level Design

We’ve also made a few changes to levels to create a more streamlined experience.

General Performance Improvements

All builds should now run a lot faster, thanks to better lighting optimization.

WebGL: Mouse-Locking

Mouse locking should now work on WebGL builds.

So check out the latest Through Oneself builds, and let us know what you think!



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Bandana Dee the Dream Friend

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Werehog transformation process. #sonicunleashed

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Microsoft Windows XP Unprofessional (windows logo prototype)

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

My D&D art for my family so far (WIP if you couldn't tell)