#GameDev Update for June! Thanks for checking it out, and for all of the support!
https://gamejolt.com/p/game-dev-post-for-july-atbalmut-happy-gobo-atbalmut-affectiongreen-wszxbshg
Next up
Happy (late) Sunday everyone! I hope you're all doing well! Got my Minecarts working right!
Had to add a better rotation option for cycling the directions and added back in the Destroy menu option.
EXCUSE ME, He Asked for No Pickles.
Hmmm! Proof of concept for Minetracks done with ds_grid and a variation of the existing movement system. Plan is to have you get in a Minecart that will disable normal movement controls.
Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondee’s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!
I think that's all sorted. Paving (floor that doesn't have height) is now done like Minetracks, purely as grid data.
You even get a refund when selling them.
Also added the floor dust to Building Selling. Might make it lighter, kinda hard to see on grass.
Create your own Arcane art to be featured in an official Opera GX Arcane Mod + GET a chance to win prizes and bragging rights.
The best part? No AI is allowed in the contest.
Enter the contest here: https://bit.ly/forgeyourlegacy
Learn more deets 🔽
YUP! That's all working great! Need to make a proper sprite for the Button Track, and apparently I never added Buttons to the Save System, so that needs done at some point. Also Button Menu needs updated to current style.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
23 comments