So i was going to make it in Tkinter which would be much simpler but Tkinter runs in its own loop wich i need to acsess to have things like timed events, so i have had to move to pygame, which is easier to controll and has much more functionality, but i have to make everything myself. the buttons, labels, everything. also had to scrap all the code i was working on because it was all tkinter stuff that wouldn’t work with pygame. so tide 0.2 is delayed slightly.
Next up
Not tide related. Using maya and might put it into unity.
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We are under attack!
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
What you all think
Strange Umbrella
Szayel Aporro Granz - Bleach
Cash Banooca
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
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