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Tides of Yesterday Version 0.2.0 On!
We'd love to hear your opinion
#indiedev #indiegame #pixelart #pixelartist #pixelbagstudio #videogame #survival #action #RPG #fantasy #aseprite #leveldesign #concept
Next up
Game On! Get your Demo Version on: https://gamejolt.com/games/tidesofyesterday/395172 #indiedev #indiegame #pixelart #pixelartist #pixelbagstudio #videogame #survival #action #RPG #fantasy #aseprite #leveldesign #concept
Tides of Yesterday Version 0.2.0 On! Get yours on GameJolt: https://gamejolt.com/games/tidesofyesterday/395172 We'd love to hear your opinion #indiedev #indiegame #pixelart #pixelartist #pixelbagstudio #videogame #survival #action #RPG #fantasy #aseprite #leveldesign #concept
Tides of Yesterday Version 0.2.0 On! Get yours on GameJolt: http://gamejolt.com/games/tidesofyesterday/395172 We'd love to hear your opinion #indiedev #indiegame #pixelart #pixelartist #pixelbagstudio #videogame #survival #action #RPG #fantasy #aseprite #leveldesign #concept
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Chiaki Nanami!
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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