Tikus Tales #devlog: Finished the layout of the chase level! Using a shader for the splashing water and a particle system for the water ripples.
Wishlist Tikus Tales here:
Next up
Tikus Tales #devlog: So tough to control 2 characters when I only have 2 hands. Simplifying the prologue stage for a smoother flow.
Wishlist Tikus Tales:
https://store.steampowered.com/app/1770880/Tikus_Tales/
Happy #wishlistwednesday!
Tikus Tales #devlog: Throwing explosives and experimenting with a jumping frog enemy for the final swamp level before the boss.
#screenshotsaturday #gamedev #indiedev #3dplatformer #madewithunity
Tikus Tales #devlog: Thought to clean up the UI & decided to install DOTween for some simple UI animation. Also gonna be modifying this stage a tiny bit for a smoother flow. Eyes peeled!
#screenshotsaturday #indiedev #gamedev #3dplatformer #madewithunity
Tikus Tales #devlog: Completed tweaking the prologue level! De-scoped it and hopefully made the guide points clearer. Gonna be updating the demo tomorrow. Happy weekend!
#screenshotsaturday #indiedev #gamedev #madewithunity #3dplatformer
Tikus Tales #devlog: Either be confident with your platforming skills, or get good at throwing stuff to where you want it to go.
Wishlist Tikus Tales:
https://store.steampowered.com/app/1770880/Tikus_Tales/
Happy #wishlistwednesday!
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
I was bored, so... ManutKat.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
0 comments