Game
A Palace for Fools

6 years ago

Time portals implemented. And that one enemy that is certainly not stolen from Super Mario!




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I still don't have too much time to work on this project, but I'm still going to (try to) finish it by Christmas.

I added a new type of portal that will send the player to the final area of the game.

This happens if I put every 15 different enemies to the same room. At least no one of them is skipping through walls like they used to... There won't be more than 3-4 enemies max per room in the final version, though, this is pure testing.

Here's some #art. You don't have to thank me.

Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:

https://github.com/jani-nykanen/unnamed-dungeon-crawler

The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.

And back to development hell/heaven! Next thing to add: items to the shop, obviously.

(EDIT: and maybe edit those chains, they look a little silly)

Slow progress is better than no progress, eh?

I added two new enemies (fish & hat), chests and life containers. And pause screen. Plus a lot of bug fixes you cannot see in the gif.

Note that this is still the test area.

Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.

Now you can buy items. I might add a confirmation box that asks if you really want to buy that item. Maybe.

Drawing those propellers took surprising amount of time, but hey, now you know how the palace can be flying!

Next thing to add: gamepad support?

Version 1.0.0 released

This is the main (stable) release.