After many people tried the demo and I heard various opinions from the public, I started thinking a lot about the future of the game and the things that need to be changed for the better, the things that need to be improved, and a brighter future.
CHANGES TO DO
1.The first thing that needs to be changed immediately is the terminal system, where the gameplay is entirely focused. Some criticisms were that having to do mazes all the time was somewhat repetitive, and that this hindered the gameplay if it went on for too long.
The main objective will be to add more tasks of different types to make the gameplay much more frenetic and, of course, to reduce the number of tasks to a moderate amount.
2.The other thing to change is the access system for all devices. Since the gameplay became quite clumsy, it will be changed to make it much more accessible with a more fluid system, so you can feel more comfortable.
POLISH AND CHECK
Several problems arose with regard to the audio, in addition to the fact that several of the audio tracks used were taken directly from the original FNAF games. From now on, the sound section will be taken much more into account and each section will be checked to ensure smooth gameplay without sound cuts that ruin the experience.
POSSIBILITY OF A SECOND DEMO
In the future, I may present a second demo so that you can appreciate the content and dynamics of the night system and AI organisation, as well as a mini-games section, all with the aim of gathering public opinion on the ideal version of this game. We take your opinion very seriously, and I am delighted to know that you are interested in the game. I would be very grateful if many more people could experience Into Madness.
I sincerely thank everyone who tried the demo. I hope I impressed you, or at least gave you hope for the future of the game. The truth is that, as this is the first project in which I have created 90% of all the content (with the help of amazing beta testers and a modeller who has helped me with some models), I feel that it has been an amazing experience to learn more about game development.
-Mortuus













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