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Balls n' Stars 2
1 year ago

Time to work on the settings dialog before starting to work on the fourth island

So far, both the display and audio config screens are working




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Refining the boss experience, the first boss now should be relatively more challenging now.

As well as the health bar for the boss! So you know how weak the boss is as you defeat them.

Shockwaves have returned from the first game!

But this time, they will be beneficial against stronger enemies or packs of weaker ones

Demo update ver. 0.2.0 is up!

Now, you can try out the new aiming system! There are also some new sound effects.

Download demo here: https://gamejolt.com/games/ballsnstars2/721902

@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa before the quest ends on April 8 and you'll get Coins!

Aaaaand of course I forgot to share my last progress before preparing for the most recent one

Anyway, Bunbunny from Smitty's Journey has been reworked for the sequel (and yes, you can pet it now)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Adding breakable physics objects to the mix, because I feel like it

Nah, this could be good for elaborate stage layouts, I dunno

Now working on some more modification to the Settings screen, including giving each sub-screen a consistent color scheme (the Apply button being green is intentional) and adding more component to each sub-screen.

I'll work on the Controls screen later on.

Slime Heroes is an action souls-lite by @WhitethornGames where you save the realm from corruption!

Quests inspired by the game have entered your quest log.

Get the game: https://bit.ly/slimeheroessteam

2 posts today because I can't stop forgetting about posting stuff on this platform

First, the most recent one, readable signs and change in atmosphere when one sector away from the boss