4 years ago

Tip:

Experiencing lots of corruption, crashes or bad objects?


If you are experiencing these problems lots and lots of time you may have the wrong choice for Global objects

There is three choices for global objects under editor sync:

  • No: correct

  • Identical objects: wrong

  • Same name and type: correct

But why identical objects are considered a bad choice?:

  • identical option is only there for compatibility reasons (to run very old projects from older click products like TGF) so it's unsafe to use now as it's a very outdated option that can cause a lot of problems with your projects, also the help file explained about them and said they are only left for compatibility reasons

So if you have any object in your game that uses this option, change it to "Same name and type" instead and hopefully it will reduce crashing, frame / object corruption and bad objects by a great extent :)



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