If you are experiencing these problems lots and lots of time you may have the wrong choice for Global objects
There is three choices for global objects under editor sync:
No: correct
Identical objects: wrong
Same name and type: correct
But why identical objects are considered a bad choice?:
identical option is only there for compatibility reasons (to run very old projects from older click products like TGF) so it's unsafe to use now as it's a very outdated option that can cause a lot of problems with your projects, also the help file explained about them and said they are only left for compatibility reasons
So if you have any object in your game that uses this option, change it to "Same name and type" instead and hopefully it will reduce crashing, frame / object corruption and bad objects by a great extent :)
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