Next up
Some lighting and visuals updates.
Today I realized that thanks to the addition of broken doors that are stuck halfway closed, all of my enemies are going to need to be able to crawl under them, and so, crawl they will.
Dodging is now complete! All that's left to do for the player character is leaning and switching weapons with ones on the ground, then it's onto environments and more monster AI stuff
Grenades are now fully implemented!
I'm on the brink of losing almost everything I own. If you need a 3D Model made, or a set of 3D Models, check out my Ko-Fi commissions. I do #FNaF Models for pretty cheap.
4 slots open. #commissionsOpen
Phew. Barely made it. Game's out! I am EXTREMELY pleased with this game overall and am looking forward to seeing what people think!
Tiny sneak peek at the threat you will face in this game.
I took a week off from developing other things to prevent burnout.
I made this instead.
It's dumb.
Play it anyway.
Got throwable *logic* in and complete, but no animations yet so it just defaults to the handgun anims. It's a start!
:>
1 comment