2 years ago

To celebrate 666 followers on Threads I've added Lightning to the game!


It's not connected to the Weather System yet, but it seems to work right!

It can even set Trees on fire!! ( ˶°ㅁ°) !!

I tried doing it a couple different ways, ended up doing it as a spawned effect, and firing the lightning backwards so it doesn't constantly hit trees.

Not sure if I'm going to add a screen flash, I try to avoid those since people can be vulnerable to them. (Maybe having it slowly fade away would be ok?)



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Some card pulls since there's a new pack out!

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Lol, wish I could force the game to generate things like this, but it's not really possible with the perlin noise generation.

OMG the reason that the lighting was inconsistent is because there's bug in my Weather system that means it always draws a cloud shadow over the Island (but not the Caves or the Underground)

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Recent shinies!

Not great ones tbh, mostly slightly different shades to the originals.

They really need to overhaul the shiny system from the start.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

AAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaahhhhhhhh! I got the cute cactus card I wanted!

From the weekend😸

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Happy February! I hope you're all doing well!

I lost a week when I was sick plus a couple more days when Granny had some bad ones, but I have still been hard at it, mostly working on more Ruins stuff bug fixes and optimisations. Lets get to it!