1 year ago

To go with the camera info panel, there are now 2 new buttons to help you move around with it:

- Move camera to origin (0, 0)

- Move camera to sprite you're editing

The x/y values are still broken on live due to complications with the dependencies :')




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Btw if the next time we update Unsandboxed you see this weird formatting error on the procedures screen, that's intentional.

Well, not intentional, but we know about it and we know why it's there and how to fix it, it's just not in our interests to atm.

Credit: Literature written by griffpatch.

An update has been released for Unsandboxed.

Changelog is in the article.

Global custom blocks have been released for Unsandboxed.

Full changelog in the article.

An experiment has been released for global custom blocks.

This is what we've been working towards and it's a very scary and delicate feature that NEEDS testing.

https://experiments.unsandboxed.org/globproc/editor.html

Thoughts on this shape for inline blocks?

wait.. thats not an object or an array

Some changes have been made to the colour options for custom blocks:

- Category colours now work with high-contrast and dark mode

- You can now use a colour picker to select any colour you want

Honestly I'm so proud of how far I've come because a couple years ago I would've (and did) literally walked up and down the stack and it'd have been a huge mess of code.

The code I used this time is 15 lines long.