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357
Game
Mario and Luigi: Superstar Simulator
3 years ago

To introduce the super jump, I put a small tutorial in a new attack for Shroob. Time will stop and Luigi will be reminded of his jumping capabilities. If the super jump is charged before the attack, the tutorial won't play to avoid repetitiveness




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For this next boss, I'm actually making something normal for once lmao (wip)

(WIP) I recoded Sonic's homing attack to have a much better flow and fun mechanic. After throwing a ring, you have to press Z to aim where Sonic goes. A correct aim will allow you to hit the enemy repeatedly with it

Hotfix 5.6 is out! If you were having any of these issues, I recommend redownloading. Your save file will carry over like always

guarding

Guess who (WIP) ((Prolly should've shown Mouser first I'm making him too))

100 Followers!

Shadow Mario isn't only getting a resprite implemented, but his attacks are being remade as well! Here's an early look at the first one

This new attack for Shadow Mario has him turn into a floating orb and spawning Goobles from above before sneakily going for a slide kick at the end

Ok, listen up everybody I need some kid's drawings, soooo, this is your chance of making YOUR drawings in the game!

BUUUUUT, please read the article to know the rules

Not only are new enemies being made for the recode, but resprites and recoded attacks are being added as well