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Game
Mario and Luigi: Superstar Simulator
3 years ago

To introduce the super jump, I put a small tutorial in a new attack for Shroob. Time will stop and Luigi will be reminded of his jumping capabilities. If the super jump is charged before the attack, the tutorial won't play to avoid repetitiveness




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(WIP) I recoded Sonic's homing attack to have a much better flow and fun mechanic. After throwing a ring, you have to press Z to aim where Sonic goes. A correct aim will allow you to hit the enemy repeatedly with it

This new attack for Shadow Mario has him turn into a floating orb and spawning Goobles from above before sneakily going for a slide kick at the end

Hey look Donkey Kong works like a charm in this figh- oh... oh my go-

Wanted to post this as a GIF

What's your favorite galaxy?

For this next boss, I'm actually making something normal for once lmao (wip)

Went back to the first Galaxy and animated it

Truly a Good Egg Galaxy, with the Egg being the SOUNDTRACK

Shadow Mario isn't only getting a resprite implemented, but his attacks are being remade as well! Here's an early look at the first one

Guess who (WIP) ((Prolly should've shown Mouser first I'm making him too))

Decided it's better if I animate the Galaxies, starting with Space Junk Galaxy

This was disgusting to animate

Also for some reason, Olimar's Hocotate Ship is huge in there..

Not only are new enemies being made for the recode, but resprites and recoded attacks are being added as well