
To just starting with pixel art (also taking into account that I'm doing it in Clickteam Fusion 2.5), I'm doing it pretty good. I call them Aches (I prefer the name in english)
(Do not repost without permission)
Next up
To just be starting with pixel art (also taking into account that I'm making this in Clickteam Fusion 2.5), I'm doing it pretty good. I call them Aches.
(Do not repost without permission)
Para ser un novato en pixel art (y mas en Clickteam Fusion 2.5), no lo hice tan mal. Los llamo Pesadunbres (me gusta más el nombre en inglés, Aches).
Para ser un novato en pixel art (y mas en Clickteam Fusion 2.5), no lo hice tan mal. Los llamo Pesadunbres (me gusta más el nombre en inglés, Aches).
(No publicar de nuevo bajo otro nombre sin permiso)
To just starting with pixel art (also taking into account that I'm doing it in Clickteam Fusion 2.5), I'm doing it pretty good. I call them Aches (I prefer the name in english)
To just starting with pixel art (and also taking into account that I'm doing this in Clickteam Fusion 2.5), I'm doing it pretty good. I call them Aches (I prefer the name in english).
(Do not repost without permision)
Para ser un novato en pixel art (y mas en Clickteam Fusion 2.5), no lo hice tan mal. Los llamo Pesadunbres (me gusta más el nombre en inglés, Aches).
(Favor no publicar en otra parte sin permiso)
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Path of Kami: The Evolution of the Lore
"Our work is never over" they said.
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