
To just starting with pixel art (also taking into account that I'm doing it in Clickteam Fusion 2.5), I'm doing it pretty good. I call them Aches (I prefer the name in english)
Next up
To just starting with pixel art (and also taking into account that I'm doing this in Clickteam Fusion 2.5), I'm doing it pretty good. I call them Aches (I prefer the name in english).
(Do not repost without permision)
Para ser un novato en pixel art (y mas en Clickteam Fusion 2.5), no lo hice tan mal. Los llamo Pesadunbres (me gusta más el nombre en inglés, Aches).
(No publicar de nuevo bajo otro nombre sin permiso)
Para ser un novato en pixel art (y mas en Clickteam Fusion 2.5), no lo hice tan mal. Los llamo Pesadunbres (me gusta más el nombre en inglés, Aches).
To just starting with pixel art (also taking into account that I'm doing it in Clickteam Fusion 2.5), I'm doing it pretty good. I call them Aches (I prefer the name in english)
(Do not repost without permission)
Para ser un novato en pixel art (y mas en Clickteam Fusion 2.5), no lo hice tan mal. Los llamo Pesadunbres (me gusta más el nombre en inglés, Aches).
(Favor no publicar en otra parte sin permiso)
To just be starting with pixel art (also taking into account that I'm making this in Clickteam Fusion 2.5), I'm doing it pretty good. I call them Aches.
(Do not repost without permission)
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Have a good Boi
Strange Umbrella
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










0 comments