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3
1 year ago

To make TORMENTIS more skill-based than stats-based, I made the first evasion skill "Forward Roll" today

Depending on the weapon wielded, you will have different evasion skills to select from

#rolypoly #multiplayer #dungeon #rpg #arpg




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It's time for new skills! Acorrding to the current season, here is the cold-ray It is the first channeling skill that will be available with the mage staff in Tormentis, slowing all enemies hit

The full minimap with fog of war is already working. Here's a replay showing how unknown areas are revealed. #multiplayer #action #rpg #dungeon #builder #pvp

Replays are now fully functional. There were some hurdles as the amount of recorded data per game had to be reduced to a transferrable amount. Do you like the dark dungeon atmosphere?

The minimap is finally working and showing all relevant elements like walls and balustrades Next checkpoint is the full map with fog of war

Create your personal heraldic shield as your unique player icon in Tormentis

So satisfying to see the replay function finally working! What controls would you like when watching replays? Fast-forward?🤔

#TrailerTuesday #gamedev #indiegames

While working on new monsters, I noticed that the main sceen still need the floating sky theme.

Do you have any ideas how to improve the floating effect visually? 🤔

The dungeon editor can finally show what theme is selected Now we need more traps and monsters! The next version of the demo will offer online gameplay where players can attack other players' dungeons

I started to create the league and ranking system for Tormentis. Lots of prepare for the backend server side.

Meanwhile, some gameplay footage for you

The minimap received some improvements

Please help: would you like to be able to see the monsters on the minimap?