Software architect by day, game developer by night. Working on ARPG Tormentis

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It's time for new skills! Acorrding to the current season, here is the cold-ray

It is the first channeling skill that will be available with the mage staff in Tormentis, slowing all enemies hit

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To make TORMENTIS more skill-based than stats-based, I made the first evasion skill "Forward Roll" today

Depending on the weapon wielded, you will have different evasion skills to select from

#rolypoly #multiplayer #dungeon #rpg #arpg

Create your personal heraldic shield as your unique player icon in Tormentis

The dungeon editor can finally show what theme is selected Now we need more traps and monsters!

The next version of the demo will offer online gameplay where players can attack other players' dungeons

The minimap received some improvements

Please help: would you like to be able to see the monsters on the minimap?