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10
11 months ago

today I had started to implement the multiplayer feature.. currently only connection, no synchronisation of map and chunks... I testet locally, so both server and client used the existing saved map-file




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finally got network syncing done

worked on my game AntiVirs (originaly from a gamejam https://roughnight.itch.io/antivirus) and currently on the search of a visual design

currently working on the new version of my gamejam game I try to fokus on better controls at the moment... and yeah, I upgraded the graphics ^^

@TofuPixel is a Jolter to Watch and a pixel artist from England who works on indie games. She likes horror, nature, and funny animals! Follow @TofuPixel before the quest ends on April 15 and you'll get Coins!

The jam theme is "One Bit" - "Where am I" And I made a FPS with Godot, where you have to clean your computer from evil viruses^^ here is the link : https://roughnight.itch.io/antivirus would like to have feedback :)

@TheGamingGoru is a Jolter to Watch and artist who loves making fun cartoon and video game art! Follow @TheGamingGoru before the quest ends on April 29 and you'll get Coins!

Today I implemented a simple routing server for my game-project with https://mastodon.gamedev.place/tags/godot Nice feature to not have to input ip adresses anymore^^

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

playing around with the new networking nodes in Godot4 C# #gamedev #godotengine #madewithgodot #pixelart