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Today I tweaked a lot of stuffs and worked a bit on the textures. I still don't like the proportions of the 3D model. BTW if it is the 1st time you see about the game. this character transforms into the one in the thumbnail. In case it looked misleading.
Next up
Quick note: - I had an issue with animations but it got solved. (For prototyping) - I just delivered a project for a client. I'm working on a boring but useful app for another client. I won't be able to post frequently (gotta pay the bills). #shooter
Instead of using the 3D model of a future game of mine (Last gif) I'll use this placeholder (more personalized) that shows the feel I'm trying to communicate in the game. I tried VRoid for 1 1/2 hour and I think I can use this model for prototypes
Lack of updates due to: - An event. (Pics) - Signed a contract to develop an app (ends July). 2 more apps in the queue - Improving and porting Void in the Sky (https://gamejolt.com/games/void-in-the-sky/406864) for PC and ??? (requires less time) - Still working on Soul Update
We are going from left to right. Why? the answer soon. (Don't you think that peeking ear is cute? ) - Limitations: I have to deliver 2 non-game related projects so I'm doing progress but slowly, I work on parts that help me relieve stress from work.
The prototypes build is ready and I was preparing a video for that post but I got a call today for a meeting tomorrow and I have to prepare some info TT_TT ... I'll post it tomorrow !
After doing some play-testing at the office, I concluded the following: - The shooting prototype will feel better with normal shooter movement. - The "Moral system" is engaging but needs more options. - 3rd person view feels good for exploration.
I just finished the shooting part. I'll try upload this prototype and the paper one I did so I can receive feedback early. This are gameplay prototypes which means: It should feel engaging even with placeholders. Aesthetics come after it feels fun.
Paper prototype for the Leveling system based on a moral one finished! Unfortunately I can't share it since it is on paper, but tomorrow I'll start working on the digital one for the shooting part and if there is time this week I'll include this one on it
1st Digital prototype... almost finished.. due to "The genius" that crashed into an electricity pole near the office and I had to work on the prototype until 1 am :). Shooting is the only thing missing (Dash, aim + ray cast done). Will share it this week
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