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3 years ago

Today I would usually post my weekly "recap" of Super Sunny World, but the last week or so has been entirely dedicated to performance improvements which are hard to show. The game is running MUCH better, but it still struggles with 5+ enemies on screen.


Also, the cart hardware for "From Below Pocket" (the Game Boy port of my NES game, "From Below") is almost done, so I've started dedicating part of my time to finishing the print materials for that game. It's been mostly done since late 2022, but needs to be adjusted for final print specs.

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But wait! There's more!

The key-art for Super Sunny World has been finalized, and I have kicked off a commission for the game's logo. I'll hopefully be able to share a mock-up of the box in the coming weeks, but for now here is a little tease of the key-art for the cover!

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