Next up
An NES crossover!
The Kraken from my first NES game, "From Below", will make a cameo as one of the bosses in my next NES game, "Super Sunny World"π
Super Sunny World is a new pixel platformer, and a love letter to the original Super Mario Bros.π
WISHLIST!
Only 48hrs left to pick up my new game for your Nintendo Game Boy & NES!π¦
Preorder ends Oct 16th, 11:59PM PT! Do not miss it!π
$60USD w/FREE SHIPPING!π
Compatible with EVERY model of Game Boy, including Super Game Boy!
When making games on the NES, nothing is easy!
With a LOT of help from the #nesdev Discord, I was able to clean up the seam above the status bar.
Also there's some new (temp) art, and I even perform the forbidden mid-frame palette update for extra colors!
Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondeeβs Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!
π¨1 WEEK LEFT!π¨ π¨GAMEBOY PREORDER!π¨ Last chance to get a copy of this brand new Game Boy game, From Below Pocket, as well as the NES version!π¦ After this week, the game will be out of print, likely for YEARS. π https://frombelowgame.com #gbdev #nesdev
Create your own Arcane art to be featured in an official Opera GX Arcane Mod + GET a chance to win prizes and bragging rights.
The best part? No AI is allowed in the contest.
Enter the contest here: https://bit.ly/forgeyourlegacy
Learn more deets π½
Check out the latest updates to my upcoming NES game, Super Sunny World! π
This update brings multiple new gameplay features as well as a first look at the box cover for the physical version of the game! #nesdev
Big news for From Below (NES) and From Below Pocket (GB) physical editions!
Full Update: https://mailchi.mp/9df0515acedb/from-below-update-3
Short Version: Both NES and GB will start shipping next week!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I needed to implement a way for certain areas of the level to "lock" the camera, prior to reaching the end of the level data. Thankfully DisplacedGamers' amazing explanation of how SMB1 attempts to do it stuck in my mind, and I recreated that system.
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