6 months ago

Today's small progress: I implemented the targeting and damage system. Combat UI still looks a bit ugly; I'll improve it as I add more functionality. Parallel Pulse is an #indiegame inspired by #persona #TWEWY & #ToiletBoundHanakoKun




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Past couple of days I was trying to wrap my head around Combat Action buttons and placement. For now, I'm satisfied with the results. Tomorrow I'll work on the enemy HP Bars most likely. #gameDev #twewy #persona #toiletBoundHanakoKun #indieGameDev #JRPG

Parallel Pulse is a #Turn_Based #JRPG inspired by #Persona & #TWEWY. Today I focused on the enemy group, the team HP bar, and general UI. Tomorrow I'll focus on the actions and functionality. #indiegamedev #indieGame

Help me out, folks!

Which one looks better?

Having a Health Bar background with enemy name or without?

I think having the background and enemy name makes the most sense.

#persona #TWEWY #toiletBoundHanakoKun inspired #indiegame

Enemies can now die and disappear from the battle scene. Next I'll focus on refactoring some classes and create a basic enemy AI system to attack the players.

Parallel Pulse is an #indieGame inspired by

#TWEWY

#Persona

#ToiletBoundHanakoKun

#JRPG

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Just a Pico sprite

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Made my first ever animation.

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc