3 months ago

Enemies can now die and disappear from the battle scene. Next I'll focus on refactoring some classes and create a basic enemy AI system to attack the players.

Parallel Pulse is an #indieGame inspired by

#TWEWY

#Persona

#ToiletBoundHanakoKun

#JRPG




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Today's small progress: I implemented the targeting and damage system. Combat UI still looks a bit ugly; I'll improve it as I add more functionality. Parallel Pulse is an #indiegame inspired by #persona #TWEWY & #ToiletBoundHanakoKun

Parallel Pulse is a #Turn_Based #JRPG inspired by #Persona & #TWEWY. Today I focused on the enemy group, the team HP bar, and general UI. Tomorrow I'll focus on the actions and functionality. #indiegamedev #indieGame

Past couple of days I was trying to wrap my head around Combat Action buttons and placement. For now, I'm satisfied with the results. Tomorrow I'll work on the enemy HP Bars most likely. #gameDev #twewy #persona #toiletBoundHanakoKun #indieGameDev #JRPG

Help me out, folks!

Which one looks better?

Having a Health Bar background with enemy name or without?

I think having the background and enemy name makes the most sense.

#persona #TWEWY #toiletBoundHanakoKun inspired #indiegame

Smile! Here, take some happy pills! โœจ๐Ÿ’Š #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Path of Kami: The Evolution of the Lore

Runestones: from concept to in-game model๐Ÿ—ฟ

Finished work on the emotions of a new character for the tank universe

A Shiny Mega Gengar ๐ŸŒŸ For @ManutkArt 's #ThreeColorsChallenge!