Game
Trauma Pets

11 hours ago

Trauma Pets Weekly Devlog numbah one! click below to read all about it!

https://store.steampowered.com/app/4236490/Trauma_Pets/


Hello to all, my friends! What you're reading here is my very first weekly devlog. Every sunday i'm gonna write up a couple paragraphs about the state of Trauma Pets, and maybe the state of my own feelings too if that's relevant enough and a potential source of comedy.

This one wasn't my most productive week, i'll have to admit. I was very busy editing a video that was posted the other day on my Youtube channel, and work was slightly more tiring than on my body and my soul than usual, but i still managed to get enough things done to consider myself satisfied.

First thing first, i've added yet another layer of visual variety among the randomized Trauma Pets, creating new body parts for vertical, horizontal and back finns, plus a couple other minor technical improvements.

I've also created a new type of room with all sorts of neat nonsense inside. It's not directly accessible in the main Hub through normal means, but its location is also not meant to be too cryptic, so i'm sure if you're nosy enough you'll get there.

Last but not least, is a minigame that's been taking me a lot more effort to implement than initially anticipated. It's not fully implemented yet, i'd say i'm at around 80% of its completion, but like it's often the case for these kinda things, that remaining 20% takes up way more time than anything that came before.

Trauma Pets was originally slated to come out on Steam on april 17th, but i moved that date to july 1st.

This game has been increasing in scope by the day, and to make sure that everything works as intended, is fun to play AND is understandable for the average player, becomes a harder task with every little detail i add. On one hand i'm really happy with how things are shaping up, on the other hand... golly do i need a massage and a glass of wine.



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More art!!!

Day 27 of gamedevving about Trauma Pets

Now that a lot of the core basic mechanics have been made functional, i've spent some time making sure that the minigames available are as fun as i initially envisioned. Lots of trial and error in this session.

Day 28 of gamedevving about Trauma Pets

Did something i haven't done in quite a while and polished up some of the intro/tutorial section of the game, plus a bunch of other minor stuff that again i haven't been touching in a minute. Good session i'd say.

every time i post something i wonder if i had already posted it before

Day 2 of not gamedevving about Trauma Pets, this time for real LMFAO

Idk i guess i just wasn't feeling in a programming mood today, but i still made a few lists to better structure my upcoming sessions. Read Blood Scorpion 13 all day, quite a wacky mango.

https://youtu.be/aXy2FiPGia4 

Hey, nice people, i spent this last week putting together a neat video about remakes of old crusty videogames and it'd be dope if you were to give it a watch and tell me whatcha think!

New devlog maybe next wednesday, we'll see, who knows.... have this guy here i made

Day 31 of gamedevving about Trauma Pets

Did something that i haven't been take much care of since the developing of this game startred, which is taking better care of the lore and the story stuff. Plus other stuff too uninfluential to bring up.

This is another one i made, did i post it before? i dont remember

Day 33 of gamedevving about Trauma Pets

Uhhhhh. Literally the exact same thing i've been doing yesterday, it'll be done by tomorrow plus other stuff but right now i got nothing new to say. Enjoy this screenshot from Trauma Football i have in my drive.