Hello to all, my friends! What you're reading here is my very first weekly devlog. Every sunday i'm gonna write up a couple paragraphs about the state of Trauma Pets, and maybe the state of my own feelings too if that's relevant enough and a potential source of comedy.
This one wasn't my most productive week, i'll have to admit. I was very busy editing a video that was posted the other day on my Youtube channel, and work was slightly more tiring than on my body and my soul than usual, but i still managed to get enough things done to consider myself satisfied.
First thing first, i've added yet another layer of visual variety among the randomized Trauma Pets, creating new body parts for vertical, horizontal and back finns, plus a couple other minor technical improvements.
I've also created a new type of room with all sorts of neat nonsense inside. It's not directly accessible in the main Hub through normal means, but its location is also not meant to be too cryptic, so i'm sure if you're nosy enough you'll get there.
Last but not least, is a minigame that's been taking me a lot more effort to implement than initially anticipated. It's not fully implemented yet, i'd say i'm at around 80% of its completion, but like it's often the case for these kinda things, that remaining 20% takes up way more time than anything that came before.
Trauma Pets was originally slated to come out on Steam on april 17th, but i moved that date to july 1st.
This game has been increasing in scope by the day, and to make sure that everything works as intended, is fun to play AND is understandable for the average player, becomes a harder task with every little detail i add. On one hand i'm really happy with how things are shaping up, on the other hand... golly do i need a massage and a glass of wine.












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