11 months ago

Triggering attack animations. It's still missing so much though 🥲




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After lots of back and forth, I managed to optimize my tree rendering code so that it runs with >30fps on device.

Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.

Yesterday I ported my WIP game to the browser! It's now runable on 3 platforms: Windows desktop, browser and the Thumby Color.

This week's Fan Art Friday celebrates Undertale! Accept the quest in your quest log to get started.

I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.

#pixelart #gamedev #optimization

Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(

#raylib

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

#swordtember - 12 - Fire. Not great, but something. Have to start somewhere...