1 year ago

Triggering attack animations. It's still missing so much though 🥲




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UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD

After lots of back and forth, I managed to optimize my tree rendering code so that it runs with >30fps on device.

#swordtember - 12 - Fire. Not great, but something. Have to start somewhere...

Joltober is coming.

Get your art ready!

Here are what the daily prompts will be.

Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(

#raylib

Yooka-Replaylee is Coming Soon!

Its packed with new moves, more story, exciting challenges, hidden secrets, and more than double the collectibles to uncover.

Complete our quest to get HYPED and check out the game on Steam: https://bit.ly/YookaReplayleeSteam

Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.

#gamedev

Yesterday I ported my WIP game to the browser! It's now runable on 3 platforms: Windows desktop, browser and the Thumby Color.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!