Sound Lure button is less stupid
Added some easter eggs to the gameplay
The generator now gets weaker after Night 2, draining faster every hour
Hopefully fixed a bug where you could get the Night 1 cutscene from the warning screen even though you've already seen it
Fixed a DRPC bug in the game over screen where if you died to toxic, it would show a random animatronic that killed you in your status
You don't need to flash Foxy for as long during his special attack, however he can now appear with Bonnie and/or Kitty to compensate for this
Kitty now has a walking sound cue & talks for when she enters the hall, I totally didnt forget to do this before release 💀
Next up
hint at a new nightmarionne mechanic for 2.0
i havent explicitly stated this but 2.0 is meant to have more creative mechanics than the mechanics you already saw in 1.0 and make the game way more fun. (i fucking hate 1.0 now btw xdnt)
As the challenge gets developed, I will say it is meant to be one of the hardest things ever. Here is a teaser at Dug's mechanic for this specific challenge. I will post more teasers as time goes on, so look out for these kind of posts.
bro REALLY wanted to return to freddy's
for context lockjaw has a 1/10 chance to spawn and will stay for the entire night until you leave the gameplay frame, whether its returning to the menu or clicking retry after dying
A new challenge awaits...
Will you accept it in v1.3.0?
The challenge is currently unavailable right now, however have v1.2.7 instead.
Here's a sneak peak of the office in game. (Ignore those colored squares...)
They've moved...
Something new...
Somewhere you haven't seen before...
bears
you can customize the key you use for the flashlight
js a misc qol thing i added cus why not
NOTE: You can't use Escape as a key, & you won't be able to leave the Options menu until you select a key. (you can still Alt + F4 tho, it js wont save)
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