Trying a new workflow for realistic game-ready characters… modeled in Blender, textured in Substance Painter, and rendered in Marmoset.
Next up
I'm creating a game-ready character inspired by Akira Toriyama for the 2024 Reallusion Character Contest. Look at these renders showing off facial expressions and detailed skin features, including tattoos.
Full process here:
https://blenderartists.org/t/2024-reallusion-3d-character-contes…
Overview of the aiming & shooting system in Lobo:
1️⃣ No target: Stronger blur effect
2️⃣ Target out of range: Red distance indicator + focus
3️⃣ Target in range: Crosshair UI animates & distance indicator turns white
The mold calls out and I answer...
Otis in Underwater 🌊
A Dragon Ball-Inspired Version of Myself as my submission for the 2024 Reallusion Character Contest Made with Character Creator, Blender, Marvelous Designer and Substance Painter
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