Game
JICE

3 years ago

Trying out some new animations




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๐Ÿฅณ Year recap. Worked on JICE: new meshes, weapons, an NPC robot, dialogues, started level design for level 2. Released a web game and even earned some (small) money from ads. Next yearโ€™s goal: 2 web games and.. a bit more money? ๐Ÿ˜†

Happy new years!

Started working on a new small game for web plarforms. This time it's going to a be a puzzle slider gameplay with retention mechanics around it - progression gallery, decorations as rewards for certain milestones, etc. Maybe some leaderboards.

A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..

Changed lighting in this part - added LED lamps where the light is supposed to be coming from and fiddled with global illumination a bit more.

Made a scrollable gallery for completed puzzles in the main menu. Can be scrolled/dragged with mouse and with touch. Wanted to make something similar to a node-based map that many mobile games feature, but without a scrollable background.

Made a simple comparison table of the most popular asset stores! I was mainly aiming for 2D pixel art, but it is applicable for other asset types as well. Overall, itch io is probably ahead for me, but it is worth the time to set up other storefronts too.

Dreaming of finishing games

Spent some time on making an adaptive UI for my html5 game in gamemaker. Buttons and pictures now resize and shift if the browser size changes.

Something of an atrium in the middle of an office area.

Sometimes it does feel like this ๐Ÿ˜†