Game
JICE

3 years ago

Trying out some new animations




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Did some progress on the next part of the Depot. This area is going to be a bit less spacious than the previous one.

Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.

๐Ÿฅณ Year recap. Worked on JICE: new meshes, weapons, an NPC robot, dialogues, started level design for level 2. Released a web game and even earned some (small) money from ads. Next yearโ€™s goal: 2 web games and.. a bit more money? ๐Ÿ˜†

Happy new years!

Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.

Changed lighting in this part - added LED lamps where the light is supposed to be coming from and fiddled with global illumination a bit more.

Sometimes it does feel like this ๐Ÿ˜†

The small web game I've been making recently is now on itch! Can kill a few minutes of your time if you like swinging swords at stuff.

https://sunnray.itch.io/nervewrought

Spent some time on making an adaptive UI for my html5 game in gamemaker. Buttons and pictures now resize and shift if the browser size changes.

Just jumping around Spaceport, collecting energy

Working on a small web game; couldn't figure out what was causing it to not connect to an extension. Turns out, GameMaker's latest update wipes a part of index.html - with important data from the extension. At least, it wasn't just me being stupid