Trying to implement parametrics floodfills in textmode games. Meanwhile got some pretty tests 8). You can play a bit with them here: https://www.adelfaure.net/lab/rx.txt/ (press Enter to trigger random floodfills)
Next up
Working again on a textmode editor
Finally found a way to make slopes!
I added 14 special characters with lines of different heights to the font. They are replaced during rendering according to the rounding of the Y coordinate of their "sprite" (one character large road segment)
As I stopped to post on soundcloud I updated my website with a new music page đť„ There is new tracks, most of the old ones. Quality is variable but all is live-coded. No lazy load so you may have to wait before you hear anything https://t.co/QGcLwyqZ76
Weird animating method : frames are square and their size are defined by document width. Number of frames is how many times can fit document width within height. I do this to avoid adding more shortcuts to my tool while continuing to use no menus at all
Textmode portraits
Joltober is here! Today's prompt is Spider! Each day in October, you’ll get a new prompt and a new quest at 12 pm Eastern! Go to your quest log to find the quest! It'll expire tomorrow at 9 am PT / 12 pm ET.
Making a simple textmode platformer while working on The Wind through the Wheels engine. Don't know if I'll add lot of content but its fun to do https://adelfaure.net/lab/platformer/
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