screenshots below
SO it’s been almost a month since I’ve published anything and I regret to say only about a week of that was actually spent on the game. However almost all the changes are cosmetic(in that I finally got around to scouring the asset store to find props to liven up the map) so you as the player will definitely notice everything new. every room now has a significant more detail put into it and everything looks more interesting and engaging.
Like I said before I spent a minimal amount of time actually working on any game logic so we’ll see how Joe handles his new environment ( also a minimal amount of play testing…)
I plan to add a bare bones hiding mechanic as well as putting more time into Joe’s AI to make the game more balanced and fun in the near future along with all the other planned additions to the game.
Thanks again to all who read this and play the game!
I’m including a few screen shots below to give you an Idea of what it all looks like.
(these next two use the in game lighting with just a little extra lighting to make things easier to see)
the projector with the lens flair effect took an embarrassingly long time to get right…
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