Game
Tubby
7 years ago

Tubby v0.1.97


screenshots below
SO it’s been almost a month since I’ve published anything and I regret to say only about a week of that was actually spent on the game. However almost all the changes are cosmetic(in that I finally got around to scouring the asset store to find props to liven up the map) so you as the player will definitely notice everything new. every room now has a significant more detail put into it and everything looks more interesting and engaging.

Like I said before I spent a minimal amount of time actually working on any game logic so we’ll see how Joe handles his new environment ( also a minimal amount of play testing…)

I plan to add a bare bones hiding mechanic as well as putting more time into Joe’s AI to make the game more balanced and fun in the near future along with all the other planned additions to the game.

Thanks again to all who read this and play the game!
I’m including a few screen shots below to give you an Idea of what it all looks like.

5d09cefcd072a.png
5d09ceffa7228.png

(these next two use the in game lighting with just a little extra lighting to make things easier to see)

5d09cf025b81c.png
5d09cf053a062.png

the projector with the lens flair effect took an embarrassingly long time to get right…



0 comments

Loading...

Next up

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

I-Buki

Mio-Da!

Ibuki Mioda!

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Shuiro Haname. #Commission

Commission for @ShuHaname

My D&D art for my family so far (WIP if you couldn't tell)

Levels' maps.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)