Next up
Wait, there's MORE???
...
Oh yeah, there's more. Once you annoy Crimson enough, he starts busting out the specials. This one, Flechette Storm, is just one of those screen-engulfing special moves you'll have to contend with!
But even that isn't the end...
There's more!
Crimson doesn't know the meaning of overkill! Just how many attacks does he have at his disposal?
I'll give you a hint: More than this.
We haven't even seen his specials in play yet...
Chapter 6 (K) is DONE! Kodon's story is nearly at a close.
A lot of work has gone into the game in since my last post, but we're deep into SPOILER territory, so all you get is a single out-of-context screenshot.
I'm not sorry.
(So close to release! AAAH!)
Aaaaaaaaaaaaaaand we're still at it!
Special number 2: Javelin Fusillade.
That's quite a lot of javelins. And a lot of explosions. I don't think this guy is ever going to calm down.
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
BOOM.
This is Crimson's final attack, Entropy Bomb.
This is what happens when Crimson runs out of patience and is done playing with you.
I'd wish you good luck, but I don't think that's going to help.
WE'VE GOT A RELEASE DATE, BABY!
It's been a LOOOONG time coming - this game's been in development for OVER 8 YEARS and I couldn't be more excited to share it with you all in just 24 days!
Seal Island Intro! For #ScreenshotSaturday!
I've been retouching several things in the game that could use a little more love before release.
Among these is the nanotech system! You now get a flashy popup (with confetti and everything) when you unlock one, and the icons are also resigned.













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