Next up
so there's still remaining things such as: texturing, rigging and some attributes
it goes well
start making terminal
I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!
As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.
END OF 6TH SEASON HARDLIFE КОНЕЦ ХАРДЛАЙФ 6
Every good adventure hides something behind a waterfall. In Lobo, when you reach the bridge, you’ll spot a small hint, easy to miss, but hard to forget.
Follow it, and you might just uncover something special. Exploration will be rewarded.
Teaser 3
So...yes. I will start making a seat for a chair and a weapon soon
My new & probably my last project for a while
based on Superliminal fan game I created almost 2 years ago
Gotta finish this artistic shader nightmare
redesigning swan
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